How I work
I explore game mechanics step by step, focusing on clear, extensible and reusable Blueprint systems.
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Game developer
Unreal Engine · Blueprint · Content creation
I develop games and Blueprint systems with Unreal Engine. I share my work and what I learn along the way on YouTube.
Currently working on
I'll share new details and the development process here.
From the first steps to today
I'm continuing my game development journey with Dungeonborn: The Deepest Fall.
I focused on sharing what I learn through YouTube and Discord.
After working with Blueprint in Unreal Engine 4, I moved to Unreal Engine 5.
I discovered Unreal Engine and Blueprint, exploring how to build game systems through visual programming.
I started learning game engine concepts and basic algorithms with Unity and Godot.
Development and creation
I explore game mechanics step by step, focusing on clear, extensible and reusable Blueprint systems.
I share projects and lessons about Unreal Engine, Blueprint and game development. My aim is to offer practical examples for developers on the same journey.
Contact
Write to me if you have a game project, a technical question or an idea to share.